Getting Started with TechSmith Knowmia

MATC has purchased a site license to TechSmith Knowmia to provide faculty and students a tool for recording and sharing videos. Knowmia provides tools for screen-recording, speech-to-text closed-captioning, quizzing, and more. Videos in Knowmia can be integrated with courses in Blackboard or shared by links. To get started with this great resource for remote learning, […]

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TechSmith Knowmia – Available to Faculty Now for Video Capture, Curation, and More

MATC has purchased a site license to TechSmith Knowmia to provide faculty a new resource for recording and curating instructional videos. Knowmia provides easy to use tools for screen-recording, speech-to-text closed-captioning, quizzing, and more. Videos in Knowmia can be integrated with courses in Blackboard.  To learn how to get started with the product, see our Knowmia […]

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New Resource: How to Be a Better Online Teacher

Published by the Chronicle of Higher Education, the How to Be a Better Online Teacher Advice Guide dispels misconceptions about online courses and suggests practical guidelines to design impactful online learning experiences.  Be sure to check out the article’s links to explore support resources.

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Strategies for Active Learning

Students learn best when they are engaged in active, authentic learning experiences. Review these resources to discover strategies and tools for fostering active learning in your teaching practice. From Passive to Active Learning (Barucha, 2019) Three Active Learning Strategies You Can Do in 10 Minutes or Less (Honeycutt, 2018) 7 Things You Should Know About […]

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Gamification and Game-Based Learning – BITS Webinar

Gamification in education refers to using elements of game-play, such as challenge quests, leaderboards, checklists, simulations, and contextual feedback, to engage and motivate students. Game-based learning can be designed to give students immersive low-stakes opportunities to practice knowledge or skill and can involve cooperation or competition. To learn more about gamification, see the following Blackboard Innovative […]

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