Motivating and Assessing Learning through Games

Game-based learning is the use of instructional games to give students low-stakes opportunities to practice knowledge or skill and receive feedback in an engaging format. A well-designed game can be an effective alternative to using tests or quizzes to check for understanding. Games that situate learning within a realistic context through simulation and storytelling can help make concepts relevant […]

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Technologies for English Language Arts Curriculum

Finding technology to support teaching and learning within a specific content area can be challenging. This article highlights several resources appropriate for English Language Arts classroom curriculum. Ginger Proofreading Tools Ginger Proofreader is said to be the most thorough proofreading tool, being able to detect errors in spelling, grammar, and contextual word use in 60 […]

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ZipGrade

ZipGrade – A Scantron Alternative!

Faculty who use scantron sheets to conduct multiple-choice tests in face-to-face courses may be interested in using ZipGrade, a digital alternative that turns your Apple or Android mobile device into an optical scanner for grading. The app is free to download and scan 100 tests per month; unlimited scanning available for $6.99 per year. Note […]

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Introducing G Suite for Education

A new name for Google Apps: G Suite Presented by Jonathan Rochelle DIRECTOR OF PRODUCT MANAGEMENT, GOOGLE FOR EDUCATION G Suite for Education is the same set of apps that you know and love—Gmail, Docs, Drive, Calendar, Hangouts, and more— but designed with new intelligent features that make work easier and bring teachers and students […]

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